![]() (Crawford admits that this is a subjective test. If a challenge has no "active agent against whom you compete", it is a puzzle if there is one, it is a conflict.(Crawford notes that by his definition, (a) a toy can become a game element if the player makes up rules, and (b) The Sims and SimCity are toys, not games.) If it has goals, a plaything is a challenge. If no goals are associated with a plaything, it is a toy.Movies and books are cited as examples of non-interactive entertainment. A piece of entertainment is a plaything if it is interactive.Creative expression is art if made for its own beauty, and entertainment if made for money.Game designer Chris Crawford defined the term in the context of computers. fictitious: it is accompanied by the awareness of a different reality.governed by rules: the activity has rules that are different from everyday life.non-productive: participation does not accomplish anything useful. ![]() ![]()
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